CritCandy Podcast 15/01/2017

  This week on the show I delve into my thoughts on the games I played this week (or not): Mirror’s Edge Catalyst and Final Fantasy XV. In the news, I touch on the departure of Rhianna Pratchett from Crystal Dynamics, the cancellation of Scalebound and TONS of Nintendo Switch news from the latest event.

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Watch_Dogs 2’s Commentary on Data Privacy

Written by Stephen Patterson Aftertouch is a series designed to look more deeply into games – and the concepts therein – which have been overlooked or misconstrued. It’s fairly difficult to say that anything about Watch_Dogs 2, the second open world Grand Theft Auto style hacking game from Ubisoft, has been overlooked considering how recently it released…

CritCandy Podcast 05/01/2017

  Happy New Year! In the first podcast of 2017, I recap the games I played over the holidays, including: Dishonored 2, Watch_Dogs 2, Uncharted 4, Rise of the Tomb Raider, Ride 2, Steins;Gate 0, ABZU and Event[0]. I also touch on my obsession with earning trophies on PSN and the welcoming trend of colourful…

How ABZÛ Encouraged Me To Change

Written by Stephen Patterson I often write about dialogue, characterisation and critiquing the writing of video games. I generally attempt to analyse them, as described very well by one of my friends, ‘as if they were literary texts’. My goal is to hold video game writing to account as if it were literature because, in…

CritCandy’s Top 10 Games of 2016: 5 to 1

Written by Stephen Patterson Welcome back to CritCandy for my top 5 games of the year for 2016. I hope you all had a wonderful Christmas day (I spent all of mine playing Uncharted 4). Without further ado, here are my favourite games of this year. 5. Stardew Valley Stardew Valley is cosy. It is…

CritCandy’s Top 10 Games of 2016: 10 to 6

Written by Stephen Patterson Merry Christmas and Happy Holidays to you all. This year I wanted to compile a list of my ten favourite games of 2016 – so I’ve written a little bit about my experiences with each of them and why I think you should play them. This article counts down from 10-6…

How Does Game Writing Combine With Player Agency?

I’ve spent almost all of my time on this website talking about how brilliant Final Fantasy is (don’t worry, I’ll be discussing the 15th iteration on this week’s podcast) and it often brings about a reminder of story structure that we see most commonly in theatre: defined act and scene breaks, often leaving us without…