CritCandy Podcast 29/06/2017

1496355952_dead-cells

 

On the episode this week, I grapple with some of the literary basis for criticising video game storytelling and character development – and how difficult it is to accurately place them in cultural settings. I also check in with the Early Access ‘Metroidvania Roguelike’ Dead Cells, more Battlegrounds and Final Fantasy III.

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